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  • Help Centre
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  • Get Set Up
    • System Requirements
    • Setting up FirstStage
    • Projects, Users and Scenes
    • Using FirstStage on the Desktop
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  • Asset Management
    • Set up Unity
    • 1 – Source assets and import
    • 2 – Prepare for FirstStage
    • 3 – Export to FirstStage
    • 4 – Test in FirstStage
    • 5 – Fix common issues
    • 6 – Share in FirstStage (Cloud)
    • Unity Basics
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  • User Basics
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  • Set Building
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    • Manipulating Edges and Vertices on 3d Objects
    • Cutting Faces
    • Painting 3d Sketches
  • Animation
    • Partial Mocap
    • Mocap Set Up
    • Posing Characters
    • Animating Rigid Bodies
  • Camerawork

System Requirements

Before you install and run FirstStage, you will need to get setup.

FirstStage license

Currently, the tool is only available to successful Closed Beta phase applicants, so if you’re interested, please apply here, and we’ll soon get back to you.

Gaming computer

  • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or faster

  • Processor: Intel® i5-4590 / AMD FX 8350 equivalent or faster

  • Memory: 4 GB RAM or more

  • Video Output: HDMI 1.4 or DisplayPort 1.2 (required for VIVE Pro) or newer

  • USB: 1x USB 2.0 or USB 3.0 (recommended)

  • OS: Windows 7 SP1, Windows 8.1 (recommended) or newer

HTC VIVE Room-Scale VR

We support any HTC VIVE series headset, VIVE Controllers and up to three additional VIVE trackers for feet and waist for full body mocap.

We support the Valve Index Headset and Valve Index Controllers.

SteamVR

FirstStage requires SteamVR to run. You can register for an account here.

SteamVR is usually installed when you first set up your Vive or Index. However if you move to a separate computer, you will also need to install Steam on that as well. You can get it here.

Space to move

We recommend a minimum of 2m x 2m space with clear sight lines for the Base Stations

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