• Solutions
    • Traditional Filmmaking
    • Virtual Production
    • Animation
  • About FirstStage
    • Pricing
    • System Requirements
    • Product Features
    • News and Releases
    • Why VR?
  • Help Centre
  • About Us
    • Contact Us
    • First.Stage EU Project
    • Moviestorm Filmmaker
    • Moviestorm Education
  • My Account
  • Help Centre
  • VR Tutorials
  • Help Centre
  • VR Tutorials
  • User Basics
    • Controllers
    • Getting Around
    • WristPad
    • User Preferences
    • Asset Library
  • Set Building
    • Sketching 3d Shapes
    • Manipulating 3d Objects
    • Manipulating Edges and Vertices on 3d Objects
    • Cutting Faces
    • Painting 3d Sketches
  • Animation
    • Partial Mocap
    • Mocap Set Up
    • Posing Characters
    • Animating Rigid Bodies
  • Camerawork

Controllers

Familiarise yourself with the controllers before you get started and make sure you are comfortable with the buttons.

Vive

Vive Controllers layout
Vive Controllers layout
Vive controllers in VR
Vive controllers in VR

Valve Index

Valve Index Controllers layout
Valve Index Controllers layout
Valve Index controllers in VR
Valve Index controllers in VR

User Interface Functionality

Menu / B

Use this button to access the Tool Wheel and change tools.

  • Press and hold the button to summon a radial menu, then twist your hand to align with the tool, and release.
  • Click the Menu Button to toggle between the current tool and the primary tool (Grabber on your main hand, Navigator on your off hand).
  • Click the Menu Buttons on both controllers at the same time to go to the Asset Library.
Tool Wheel layout
Tool Wheel layout

ThumbPad / ThumbStick

The ThumbPad tracks the position of your thumb and provides access to functionality relative to your selected tool via a radial menu of up to four options – left, right, top and bottom.

Tool
Left
Right
Top
Bottom
Navigator Undo Redo Show menu Reset position
Grabber Undo Redo Show menu Reset position
Animator Go to Start Forward a beat Record Shuttle
Sketcher Undo Redo Show menu Show menu
Airbrush – – Smaller spread Bigger spread
Tape Measure Distance left Distance right Distance up Distance down
Destroyer Undo Redo – –
Multiple Select Cancel Selection Cancel Selection Cancel Selection Cancel Selection
Duplicator Undo Redo 1 or Multiple –

Some tools use the thumb tracking for additional control, e.g. the Airbrush uses it to adjust the spray width, the Navigator uses it to determine your facing after teleport.

Tapping (not clicking) the ThumbPad will identify the target in the WristPad (see the Inspector tool for details).

Trigger

Pulling the trigger performs the primary action for the tool, e.g. teleporting with the Navigator, moving something with the Grabber, etc.

Tool
Trigger
NavigatorUndo (Click)
GrabberGrab (Hold)
AnimatorAnimate (Click)
SketcherDraw Shapes (Click)
AirbrushPaint (Hold)
Tape MeasureMeasure (Click)
DestroyerDestroy (Hold)
Multiple SelectSelect (Click)
DuplicatorCopy (Hold)

The Vive trigger is sensitive to how far it is pushed and some tools use this. For example, the Viewfinder targets something with a soft squeeze and creates a camera with a hard squeeze.

Grip

This can be an awkward button to locate, but with 1st finger on the trigger you should find it on the side of the controller under your 2nd & 3rd fingertips (Vive) and 2nd,3rd & 4th fingertips (Index).

Tool
Grip
Navigator 
Grabber 
Animator 
SketcherToggle Snap
Airbrush 
Tape Measure 
Destroyer 
Multiple Select 
Duplicator 

The main use of the grip buttons is to move around the stage:

  • Press and hold the grip button on one controller to move horizontally or vertically (but not both at the same time).

  • Press and hold the grip button on both controllers to turn or scale yourself.

See also: Getting around the stage

In many contexts, clicking the grip button will toggle alternative behaviour for the current action. For example, clicking the grip button while holding something will toggle whether the thing should be kept vertical.

Other Buttons

The System Menu button is not used by FirstStage (except to wake the controllers).

The other features are the charging indicator, USB socket and Lighthouse detectors, and also do not have FirstStage functionality.

  • Solutions
    • Traditional Filmmaking
    • Virtual Production
    • Animation
  • Legal
    • Privacy Policy
    • Terms of Service
    • EULA
  • Company
    • About Us
    • Moviestorm Filmmaker
    • Moviestorm Education
    • First.Stage EU Project
  • About FirstStage
    • System Requirements
    • Help Centre
    • Product Features
    • News and Releases
  • Solutions
    • Traditional Filmmaking
    • Virtual Production
    • Animation
  • Legal
    • Privacy Policy
    • Terms of Service
    • EULA
  • Company
    • About Us
    • Moviestorm Filmmaker
    • Moviestorm Education
    • First.Stage EU Project
  • About FirstStage
    • System Requirements
    • Help Centre
    • Product Features
    • News and Releases

Sign up for an occasional update

You can unsubscribe from our newsletter at any time

    Contact Us          EULA          Terms of Service          Privacy Policy

    © Moviestorm Limited 2020 - All Rights Reserved

    Cookies

    By clicking “Accept All Cookies”, you agree to the storing of cookies on your device to enhance site navigation, and analyse site usage. More info