If you want to quickly motion capture some upper body or movement about the scene, you can do so with just the headset and controllers.
NB - Use additional trackers for your waist and feet to create full mocap.
Partial is good enough to block out scene movement, but full body will deliver more accuracy and better performance.
Place a character on stage
- Press both Menu buttons to go to the Asset Library
- Point at a character to highlight it, then use the Trigger to pick the character up.
You will now return to the stage with your character in hand, whether you hold the Trigger, or not.
- Click or release the Trigger to place them.
Note - Characters will collide with the ground for easy placement, but if you keep pushing down, they will sink beneath ground level.
Calibrate your head and hands
See Mocap Set Up
Select Body Parts for motion capture
See Layered Mocap
Select Body Position
Click the Tick to start motion capture.
Click the red Cross at any time to return to the stage without saving your changes.
How does partial mocap work for full body animations?
Partial mocap just tracks your head and hands and uses the puppet’s IK to manage how the body flexes and moves between those points. If standing, the feet are assumed to be a body length directly beneath your head, and the engine will try to maintain that.
However, your feet are not always in the same relative position to your head, and that is why there are three body position calibrations available:
- Prone (lying down)
But if you want to accurately capture where your body parts are with full mocap, then you need the additional trackers or a smartsuit, and we are delighted to say that we support Rokoko Smartsuits, which now includes hand and facial capture!