Export to FirstStage
This guide will illustrate how to
- Select the target asset repository
- Import the Asset prefabs and Scene files
- Add tags and a description
- Save to your local FirstStage repository
1. Select the target asset repository
- Open the FirstStage window (from the menu bar > Moviestorm > FirstStage Repository)
- Select the desired Project (from the top multiple select button aligned with ‘Project:’)
NB – We recommend the LOCAL project to test out assets before sharing them with others, as it is faster when the assets do not need to be sent to the server
- Close OR Dock the FirstStage window
We would recommend docking the FirstStage window into the Unity Editor of ease of use going forward. Drag the FirstStage window by the tab over the tabs of the Console window
2a. Import the asset prefab files
To import single assets, we select and import the asset prefab file.
Here, we opened it for you.
Then, refresh the page to see the task in the new position.
For more generic requests, go ahead and send your message.
- Select the prefabs just created in the Project window and click the Import button in the FirstStage window.
The assets will now show under Pending in the FirstStage view.
2b Import the scene file
To import whole scenes, we select and import the scene file.
- Select the scene asset in the Project view and click the Import button in the FirstStage window.
NB – Jump to it from the scene Hierarchy window by right-clicking on the scene name and clicking ‘Select Scene Asset’ from the drop down.
The scene will now show under Pending in the FirstStage view.
3. Add tags and a description
Tags will help locate assets when using the Asset Browser in FirstStage, by allowing filtering by tags.
- Expand the new asset pack in the FirstStage window Pending section
- Select an asset and the information about that asset will be shown.
Add tags in the Tags field, separated by commas.
We provide a Asset Tagging guide that you would be welcome to use. For example, for the Japanese Coin, suitable tags could include ‘Prop’, ‘Non-food items’ and ‘Accessory’.
Add a description in the Description field. This may help with future word-based searches.
- Click Save
4. Save to your local FirstStage repository
When you are ready
- Click the Commit button in the FirstStage window.
This will build the asset bundles and transmit them to the repository. As a result, Unity may now freeze for a while.
Check the Console afterwards in case any errors were reported as this will avoid surprises later. – WHAT DO YOU DO IF THERE ARE ANY?!!!