Release 27 brings a complete overhaul of how things are attached to other things and many issues in this area have been fixed.
Animation, including Character Animation, Camera Animation, Motion Capture and Motion Layering. Multiple Select and Grouping.
New Digital Crafting Tools, including Image Panel, Stairs, Lathe, Bendable Pole, Curved Wall, Improved Materials Palette and Auto Alignment.
Improved Script Management, including Script Markers, New way to get Handles, Asset Importing and Many polishes and fixes.
Grabbing by proximity Regardless of which tool you have selected on your controller, if you reach into an object you can now grab it directly. Your controller will turn into a gloved hand to indicate you can grab: pull the trigger and move it in exactly the same way you would from a distance with […]
New Console Room We now have a much more stylish console room that replaces the old Office that you used to start in. This is also used when browsing for assets and when working Through The Lens with cameras. Introduction Tutorial When you first start on set, you are now offered a tutorial which will […]
Closed Beta Launch! Many fixes and a lot of clean up and polishing since the end of the first.stage project… New Repository The asset and content repository used for the duration of the first.stage project has now been retired. The new repository has been primed with a variety of assets from the Unity Asset Store […]
Release for end of project review in Bremen You can now steer a character in first person mocap mode using the left thumbpad: walk or run by double clicking the thumbpad. You can now make a character climb in first person mocap by using the grip controls much as you would normally. Major performance improvements […]
Review candidate for rehearsal meeting at Linz Much improvement to rigid motion and character paths. Particle flow paths show path of characters through scene and indicate speed of movement. Pose ghosts show poses of characters sample through the scene. Many fixes for Mocap
2019-04-24 (Update b) Camera movement Cameras now have visible paths showing their movement during the scene. Cameras no longer move in straight lines: their paths are smoothed. Speed curves allow ease in/out of shots. You can grab a handle in the middle of a camera path and drag it out to change the shape of […]