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News and Updates

News and Releases

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    FirstStage used to previs prestigious Superbowl LVI advert

    ‘Taxi! Find some good camera shots!’How we ended up previsualising a high profile fast-changing international production, with Bootleg Films in the back of a New York cab, and us in Cambridge helping them explore their set from a live headset feed out of FirstStage via Zoom.Watch how shots created to previs the Dr Evil Superbowl…

    Posted on March 1, 2022

    FirstStage used to previs prestigious Superbowl LVI advert

    ‘Taxi! Find some good camera shots!’How we ended up previsualising a high profile fast-changing international production, with Bootleg Films in the back of a New York cab, and us in Cambridge helping them explore their set from a live headset feed out of FirstStage via Zoom.Watch how shots created to previs the Dr Evil Superbowl…

    Posted on May 27, 2021

    FirstStage Pre-Beta Announcement

    Our pre-Beta release has been picked up in the news on the BroadcastNow website.

    Posted on May 17, 2021

    Release 27

    Release 27 brings a complete overhaul of how things are attached to other things and many issues in this area have been fixed.

    Posted on May 7, 2021

    Moviestorm will be at MPTS Connect Virtual Event

    As a precursor to the postponed MPTS 2020 event at Olympia (UK), the organisers are hosting another virtual event.

    Posted on March 7, 2021

    Moviestorm are top 8 leading TechTourXR entrepreneurs

    Moviestorm selected as Europe’s top 8 leading TechTour XR entrepreneurs to be at TechTour Future21.

    Posted on March 1, 2021

    Moviestorm a top 10 cutting-edge tech company at EFM

    Moviestorm are honoured to be selected for the European Film Market and presenting to Producers at the 72nd Berlin International Film Festival

    Posted on February 14, 2021

    Moviestorm will be at MPTS Virtual Preview Festival

    Moviestorm are delighted to be taking part in the MPTS Virtual Preview Festival in February 2021

    Posted on February 1, 2021

    Release 26

    Animation, including Character Animation, Camera Animation, Motion Capture and Motion Layering. Multiple Select and Grouping.

    Posted on August 4, 2020

    Release 25

    New Digital Crafting Tools, including Image Panel, Stairs, Lathe, Bendable Pole, Curved Wall, Improved Materials Palette and Auto Alignment.

    Posted on July 9, 2020

    Release 24

    Improved Script Management, including Script Markers, New way to get Handles, Asset Importing and Many polishes and fixes.

    Posted on May 14, 2020

    Release 23

    Grabbing by proximity Regardless of which tool you have selected on your controller, if you reach into an object you can now grab it directly. Your controller will turn into a gloved hand to indicate you can grab: pull the trigger and move it in exactly the same way you would from a distance with…

    Posted on April 20, 2020

    Release 22

    New Console Room We now have a much more stylish console room that replaces the old Office that you used to start in. This is also used when browsing for assets and when working Through The Lens with cameras. Introduction Tutorial When you first start on set, you are now offered a tutorial which will…

    Posted on March 10, 2020

    Release 21

    Closed Beta Launch! Many fixes and a lot of clean up and polishing since the end of the first.stage project… New Repository The asset and content repository used for the duration of the first.stage project has now been retired. The new repository has been primed with a variety of assets from the Unity Asset Store…

    Posted on February 11, 2020

    Moviestorm presenting the 'Previsualisierung von Bühnenbildern' using FirstStage to the OETHG

    Moviestorm will being doing a live demonstration and presenting the ‘Previsualisierung von Bühnenbildern’ using FirstStage at the OETHG (Austrian Theater Technology Society) annual meeting in Salzburg, from 4 to 5 March 2020. Thanks to an introduction from Frank Suttheimer of Landestheater Linz, we have warmly accepted an invitation from Sonya Blackwell of OETHG to demo…

    Posted on February 7, 2020

    Our EU Horizon 2020 first.stage research project has been approved

    Since an email arrived in our inbox in March 2015 it has been an incredible journey, and one that we plan to continue. After nearly five years, and hundreds of hours of great collaborative research and development with an amazing consortium of European partners, the report for Horizon 2020 Framework Programme Project: 688244 — first.stage…

    Posted on November 11, 2019

    Release 20

    Release for end of project review in Bremen You can now steer a character in first person mocap mode using the left thumbpad: walk or run by double clicking the thumbpad. You can now make a character climb in first person mocap by using the grip controls much as you would normally. Major performance improvements…

    Posted on September 16, 2019

    Release 19

    Review candidate for rehearsal meeting at Linz Much improvement to rigid motion and character paths. Particle flow paths show path of characters through scene and indicate speed of movement. Pose ghosts show poses of characters sample through the scene. Many fixes for Mocap

    Posted on June 17, 2019

    Release 18

    Physics Synthesizing animation with rigid body physics and ragdolls has been much improved (yet there is still much to do). You can enable physics from the Inspector panel on the WristPad. When physics is enabled, things will collide with each other and bounce off each other. Puppets also have simple physics behaviour and their limbs…

    Posted on April 23, 2019

    Release 17

    2019-04-24 (Update b) Camera movement Cameras now have visible paths showing their movement during the scene. Cameras no longer move in straight lines: their paths are smoothed. Speed curves allow ease in/out of shots. You can grab a handle in the middle of a camera path and drag it out to change the shape of…

    Posted on April 6, 2019

    Release 16

    New controller model for Animation Tool (to distinguish from Grab Tool). When working on a sketch, you no longer need to switch to Grab Tool to move a face, edge or vertex: simply touch the controller to the sketch to activate a proximity based grab (identified visually with a black knob). Pulling a face will…

    Posted on March 14, 2019

    Release 15

    Update (a) Sketches now save painting brushstrokes: Painted surfaces will be preserved across sessions You can now undo/redo individual brushstrokes If you are working collaboratively you will see when a remote user paints a surface New stage machinery: fly bars New panel on the WristPad for Stage Controls: Each control has a slider and a…

    Posted on January 21, 2019

    Release 14

    Update (a) Major improvements to motion capture Timeline now has the notion of an activity inspector or editor: click on the activity to reveal it. The editor for motion capture activities includes a widget to mask which body parts the performance will drive. The mocap editor also allows warp markers to be set which limit…

    Posted on December 11, 2018

    Release 13

    Update (a) New server backend – hopefully all you will notice is the server doesn’t crash so often! New Office UI: scenes now belong to projects. You should have an initial project with your name holding all previous scenes you had created You should also have a First Stage project for sharing scenes You can…

    Posted on August 22, 2018

    Release 12

    Update (a) Rigid animation: Select the Time Tool and then point at a thing and grab with the trigger to record some motion The path can be editted afterwards using the Grab Tool Puppets can now be placed on things (e.g. Lottie on the trampoline) The WristPad now includes a Web Browser (Chromium). Initially this…

    Posted on August 8, 2018

    Release 11

    Camera Sequencer: Desktop window now shows the camera sequencer – can be dismissed with top right button. Select from the available cameras and create camera clips on the time line with “Cut To” button. Clips can be trimmed/revealed/deleted Monitor shows the sequenced output Currently only linear edits supported Export to VP9 lossless video (in user…

    Posted on July 12, 2018

    Release 10

    Update (a) Prototype Collaboration support: Users in the same scene should be able to see each other (if in VR) and talk to each other. If a user makes a change to a scene, other users in the scene will see the result. If you open a scene without saving (going back to the Office),…

    Posted on May 15, 2018

    Release 9

    Update (a) More improvements to the Sketch tool: If you draw a polygon on a face, that will now cut a hole in the face If you extrude a face through a shape to the other side so that it cuts an opposing face, that will cut a tunnel through the shape. If you draw…

    Posted on April 16, 2018

    Release 8

    Update (a) Improved behaviour when placing assets and snapping to floor and touching objects New handles for precise movement and rotation of a thing Improvements to the Sketch tool: Wireframe shows when geometry can be manipulated When pulling faces, there is now a default 15 degree snap which can be overriden with the grip button.…

    Posted on February 1, 2018

    Release 7

    Update (a) Rokoko Smartsuit is now supported – if a suit is connected it will be used when the user “Takes Control” of a puppet (otherwise the VRIK fallback will be used). IK based animation has been greatly improved including support for animating the pivot (root) position – shown as a cube between the character’s…

    Posted on January 22, 2018

    Release 6

    Update (a) In the Office, you can now filter scenes by author. The Time Tool now includes a Jog function for replaying the scene forward/back IK poses can now be animated. New mode for working with cameras: Through The Lens Early but incomplete implementation of shot blending and camera keyframes New ‘wrist-back’ location for the…

    Posted on December 4, 2017

    Release 5

    Asset rack replaced by Asset Browser accessed by pressing both menu buttons at once. Navigator re-rigged – touchpad handles teleport and trigger grabs a world handle. New stage: Mohren provided by Vogel. Scale and rotate handles should be accessible again.

    Posted on November 23, 2017

    Release 4

    Improved selection of assets using “pixel perfect picker” (does not yet handle cutout materials) Toolbelt tools replaced with radial tools menu triggered by the controller menu button Asset Rack Toggle moved to icon on Toolbelt

    Posted on November 8, 2017

    Release 3

    Update (a) Improved waypoint paths Simple posing of puppets Fixes: Cannot create a new scene with an old name (4490) Projects open unexpectedly (4492) Library menu should not show in the Office (4494) Update (b) Very early rough stage for the Landestheater Linz Removed several tools accidentally included: Puppeteer (retired) and Sketcher (WIP) Fixed issue…

    Posted on October 7, 2017

    Release 2

    Update (a) Vehicles and Pedestrians Waypoint Paths Basic Cameras Simple Timeline Transport Controls Choice of Stages Update (b) Cameras should now work in Old Town Fixed issue with pointer click acting outside initial element Issue with login focus fixed Update (c) Fixed issue with walk paths being accidentally duplicated

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